A
motor skill is a learned sequence of movements that combine to produce a smooth, efficient action in order to master a particular task.
Development of motor skills
Due to the immaturity of the human nervous system at the time of
birth, children grow continually throughout their childhood years. Many
factors contribute to the ability and the rate that children develop
their motor skills. Uncontrollable factors include: genetic or inherited
traits and children with learning disorders. A child born to short and
overweight parents is much less likely to be an athlete than a child
born to two athletically built parents. Controllable factors include:
the environment/society and culture they are born to. A child born in
the city is much less likely to have the same opportunities to explore,
hike, or trek the outdoors than one born in the rural area. For a child
to successfully develop motor skills, he or she must receive many
opportunities to physically explore the surroundings.
Infantile: Early movements made by very young infants are largely
reflexive. An infant is exposed to a variety of perceptual experiences
through the five senses: vision, hearing, touch, taste, and smell.
Gradually, the infant learns that certain involuntary, reflexive
movements can result in pleasurable sensory experiences, and will
attempt to repeat the motions voluntarily in order to experience the
pleasurable sensation.
- Repetition is an important concept in motor learning. New motor
skills can be reinforced through practice in order to become stronger,
more fluid, and more coordinated. With enough practice, these movements
become automatic and require no thought on behalf of the individual to
execute. The most common example is swimming, constant repeated kicks in the swim class until it reach a state of automatic..may take up to 6-9mths, some up to a year!
- Children, through negative perceptual responses or no desire to
partake in physical challenges, will show a delay in developing certain
motor skills and automaticity. This is sometimes the cause of
“clumsiness” that some children have.
Developmental Milestones: the age when a child is normally (compared
to all other children) expected to be able to do an activity. Common
milestones and the age expected are listed below.
- 6 months – can sit straight
- 12 months – takes first steps
- 24 months – can jump
- 36 months – can cut with scissors; runs on toes
Influences to development
Stress and arousal: stress and anxiety is the result of an imbalance
between demand and the capacity of the individual. Arousal is the state
of interest in the skill. The optimal performance level is moderate
stress or arousal. An example of too low of arousal state is an
overqualified worker performing repetitive jobs. An example of stress
level too high is an anxious pianist at a recital.
Fatigue: the deterioration of performance when a stressful task is
continued for a long time, similar to the muscular fatigue experienced
when exercised for a rapid rate or lengthy period of time. Fatigue is
caused by over-arousal. Fatigue impacts an individual in many ways:
perceptual changes in which visual acuity or awareness drops, slowing of
performance (reaction times or movements speed), irregularity of
timing, and disorganization of performance.
Vigilance: the effect of the loss of vigilance is the same as
fatigue, but is otherwise caused by the lack of arousal. Some tasks
include jobs that require little work and high attention.
Stages of Motor learning
The stages to motor learning is the cognitive phase, the associative phase, and the autonomous phase.
Cognitive Phase: When a learner is new to a specific task, the
primary thought process starts with, “what needs to be done?”
Considerable cognitive activity is required so that the learner can
determine appropriate strategies to adequately reflect the desired goal.
Good strategies are retained and inefficient strategies are discarded.
The performance is greatly improved in a short amount of time.
Associative Phase: the learner has determined the most effective way
to do the task and starts to make subtle adjustments in performance.
Improvements are more gradual and movements become more consistent. This
phase can last for a long time.
Autonomous Phase: this phase may take several months to years to
reach. The phase is dubbed because the performer can now “automatically”
complete the task without having to pay any attention to. Examples
include walking and talking or sight reading while doing simple
arithmetic.
Feedback
During the learning process of a motor skill, feedback is the
positive or negative response that tells the learner how well the task
was completed. Inherent feedback: after completing the skill, inherent
feedback is the sensory information that tells the learner how well the
task was completed. A basketball player will note that he or she made a
mistake when the ball misses the hoop. Another example is a diver
knowing that a mistake was made when the entrance into the water is
painful and undesirable. Augmented feedback: in contrast to inherent
feedback, augmented feedback is information that supplements or
“augments” the inherent feedback. For example, when a person is driving
over a speed limit and is pulled over by the police. Although the car
did not do any harm, the policeman gives augmented feedback to the
driver in order for him to drive more safely. Another example is a
private tutor for a new student of a field of study. Augmented feedback
decreases the amount of time to master the motor skill and increases the
performance level of the prospect. Transfer of motor skills: the gain
or loss in the capability for performance in one task as a result of
practice and experience on some other task. An example would be the
comparison of initial skill of a tennis player and non-tennis player
when playing table tennis for the first time. An example of a negative
transfer is if it takes longer for a typist to adjust to a randomly
assigned letters of the keyboard compared to a new typist. Retention:
the performance level of a particular skill after a period of no use.
Types of tasks
Continuous tasks: activities like swimming, bicycling, running; the
performance level is just as proficient as before even after years of no
use.
Discrete tasks: an instrument or a sport, the performance level drops
significantly but will be better than a new learner. The relationship
between the two tasks is that continuous tasks usually use gross motor
skills and discrete tasks use finer motor skills.
Gross motor skills
Gross motor skill
require the use of large muscle groups to perform tasks like walking,
balancing, crawling. The skill required is not extensive and therefore
are usually associated with continuous tasks. Much of the development of
these skills occurs during early childhood. The performance level of
gross motor skill remains unchanged after periods of non-use.
Fine motor skills
Fine motor skill
require the use of smaller muscle groups to perform tasks that are
precise in nature. Activities like playing the piano and playing video
games are examples of using fine motor skills. Generally, there is a
retention loss of fine motor skills over a period of non-use. Discrete
tasks usually require more fine motor skill than gross motor skills.